Go from a blank Figma file to a tested, clickable prototype and a case study strong enough to land your first paid design work.
You have an app idea, or a product at work that people quietly find confusing, and every attempt to fix it stalls in the same place: you open a blank Figma file and have no idea what to put on it. Hiring a designer is expensive, and most tutorials teach buttons rather than judgment. This course is a no-code path through the whole craft of product and UX (user experience) design. You ship one real, clickable screen in your first afternoon, then learn to see hierarchy, spacing, and contrast the way designers do. You will move fast in Figma with components and auto-layout, build a design system so every screen matches without re-deciding colors, interview real users instead of guessing, and turn grey-box wireframes into prototypes convincing enough to test with five people. AI tools draft the first versions and starter systems; you keep the taste, the judgment, and the final call. You finish with a portfolio of shipped designs, a written case study, and a pricing and client workflow you can actually charge for.
Built by Lakshya Kumar
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Learn the handful of visual rules behind every screen that feels calm and clear, and why good design feels invisible.
Components, auto-layout, and styles are the power tools that let you move fast and change everything at once.
A color and type scale plus a component library keeps every screen consistent, and AI can generate your starter system.
Quick interviews and jobs-to-be-done turn what people actually need into design decisions you can defend.
Sketch low-fi flows first, then let Figma AI, Galileo, and v0 draft the visuals you edit to taste.
Flows, states, and transitions turn static screens into something believable enough to put in front of real testers.
Run a real five-person test, watch where users get stuck, and iterate your design from evidence, not opinions.
Specs, redlines, and a shared language with developers and no-code tools keep your design intact through the build.
A portfolio that gets hired, clients who come back, prices you can defend, and AI woven into a real design workflow.
Complete all modules, then submit the required number of capstone projects. Each must earn a passing rating from an admin reviewer.
Design a full multi-screen product end to end and deliver it as a polished, clickable Figma prototype shared with a real client or published to your portfolio. Ship at least eight connected screens covering one complete user journey, backed by a written case study covering the problem, your research, key design decisions, and one usability finding you acted on. Submit the shareable prototype link, the case study, and evidence it reached a real client or portfolio audience.
I am a non-coder learning product and UX design with Figma and AI design tools like Figma AI, Galileo, and v0. Explain everything in plain language with no code, focus on design judgment and craft, and help me critique and improve real screens and prototypes.
Take one genuinely weak flow in a real, existing app, test it with real people, and redesign it to fix what you found. Deliver a before and after comparison: the original screens, your usability findings with quotes and where users got stuck, your redesigned clickable flow, and a re-test showing the improvement. Submit the before and after prototype links plus a findings report tying each design change to a specific problem you observed.
Create a documented design system in Figma that a stranger could pick up and build consistent screens with. Include a color and type scale, spacing rules, and at least eight reusable components with states and usage notes, all built with Figma styles and components. Prove it works by assembling two new screens entirely from your system without drawing anything from scratch. Submit the shared library link, the usage documentation, and the two proof screens.